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IFF Interleaved Bitmap Image  |  1987-05-04  |  22KB  |  640x256  |  4-bit (16 colors)
Labels: text | fruit | screenshot | apple
OCR: a) paint the ball, choose the darkest available color for the inside and the 2nd or 3rd darkest for the outlines: b) Make a quick-drawing of the two reflections. For the weak, strayed reflec- tion, fool around with the CURVE (Dpaint function) or draw a rectangle and edit it to somekind of a regular ellipse. Afterwards, set the spots where the reflection is strongest and create a smooth shading into the inside color (the darkest one). Smooth the outlines. (usual procedure!) c) code a bobdemo! 4. This is another easy job! (maybe it's *black* glass ? a soap-bubble ?! ) well, don't ask! turn the page for a bloody surprise a) paint unrealistic ref- (or is it just Ketchup ?) lections (!) b) smooth everything!